Monthly Archives: July 2010

What are your target platforms for games?

I decided to run a little poll to track what platforms do you target as a game developer. I think this should be interesting. Please share this post link or the direct link to the poll (http://twtpoll.com/dar51l) so that we

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What are your target platforms for games?

I decided to run a little poll to track what platforms do you target as a game developer. I think this should be interesting. Please share this post link or the direct link to the poll (http://twtpoll.com/dar51l) so that we

/ No comments

Fixing dark borders sprites on IPhone

I ran into this issue a couple hours ago working on the IPhone sdk: See the darker borders around the image? It’s a png image and that’s was supposed to be a gradient of alpha. So why am I getting

/ 3 Comments

Fixing dark borders sprites on IPhone

I ran into this issue a couple hours ago working on the IPhone sdk: See the darker borders around the image? It’s a png image and that’s was supposed to be a gradient of alpha. So why am I getting

/ 3 Comments

Instance based Callbacks in C++

One of the things that was probably forgotten but the dudes who made C++ standard were callbacks, there’s no out of the box solution for Instance based Callbacks, just for functions. When I moved to C# I was really happy

/ One Comment

Instance based Callbacks in C++

One of the things that was probably forgotten but the dudes who made C++ standard were callbacks, there’s no out of the box solution for Instance based Callbacks, just for functions. When I moved to C# I was really happy

/ One Comment

Developing on Mac and Basalt running on the IPhone

It’s been around two weeks since my last post. Basically because I’ve been busy porting my engine Basalt to IPhone/IPad. If you follow me on twitter you might have known this already since I ranted pretty much at start, moving

/ 3 Comments

Developing on Mac and Basalt running on the IPhone

It’s been around two weeks since my last post. Basically because I’ve been busy porting my engine Basalt to IPhone/IPad. If you follow me on twitter you might have known this already since I ranted pretty much at start, moving

/ 3 Comments