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	<title>Comments on: Making Big Grass Tiled Backgrounds in XNA</title>
	<atom:link href="http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/</link>
	<description>Developer&#039;s Blog</description>
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		<title>By: David Amador</title>
		<link>http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/comment-page-1/#comment-7404</link>
		<dc:creator>David Amador</dc:creator>
		<pubDate>Fri, 07 Oct 2011 09:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.david-amador.com/?p=846#comment-7404</guid>
		<description>In VS 2010 is something like 
&lt;pre lang=&quot;csharp&quot;&gt;
spriteBatch.Begin(SpriteSortMode.BackToFront,
                        BlendState.AlphaBlend,
                        null,
                        null,
                        null,
                        null);
&lt;/pre&gt;</description>
		<content:encoded><![CDATA[<p>In VS 2010 is something like</p>

<div class="wp_syntax"><div class="code"><pre class="csharp" style="font-family:monospace;">spriteBatch<span style="color: #008000;">.</span><span style="color: #0000FF;">Begin</span><span style="color: #008000;">&#40;</span>SpriteSortMode<span style="color: #008000;">.</span><span style="color: #0000FF;">BackToFront</span>,
                        BlendState<span style="color: #008000;">.</span><span style="color: #0000FF;">AlphaBlend</span>,
                        <span style="color: #0600FF; font-weight: bold;">null</span>,
                        <span style="color: #0600FF; font-weight: bold;">null</span>,
                        <span style="color: #0600FF; font-weight: bold;">null</span>,
                        <span style="color: #0600FF; font-weight: bold;">null</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span></pre></div></div>

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	<item>
		<title>By: Ramon</title>
		<link>http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/comment-page-1/#comment-7361</link>
		<dc:creator>Ramon</dc:creator>
		<pubDate>Thu, 06 Oct 2011 23:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.david-amador.com/?p=846#comment-7361</guid>
		<description>I&#039;ve been looking for tutorial like this, thank you very much, but the sample didn&#039;t compile after conversion with VS 2010/XNA 4, errors complained about SaveStateMode and SpriteBlendMode. 

Could you please update the code/upload newer sample?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been looking for tutorial like this, thank you very much, but the sample didn&#8217;t compile after conversion with VS 2010/XNA 4, errors complained about SaveStateMode and SpriteBlendMode. </p>
<p>Could you please update the code/upload newer sample?</p>
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	</item>
	<item>
		<title>By: Scrolling Textures in XNA &#124; David Gouveia</title>
		<link>http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/comment-page-1/#comment-4553</link>
		<dc:creator>Scrolling Textures in XNA &#124; David Gouveia</dc:creator>
		<pubDate>Mon, 11 Apr 2011 00:04:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.david-amador.com/?p=846#comment-4553</guid>
		<description>[...] technique is in a way extremely similar to the tiling technique described by David Amador to create large tiled backgrounds with a single draw call. The only difference is that in the [...]</description>
		<content:encoded><![CDATA[<p>[...] technique is in a way extremely similar to the tiling technique described by David Amador to create large tiled backgrounds with a single draw call. The only difference is that in the [...]</p>
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	</item>
	<item>
		<title>By: David Amador</title>
		<link>http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/comment-page-1/#comment-3510</link>
		<dc:creator>David Amador</dc:creator>
		<pubDate>Fri, 04 Mar 2011 13:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.david-amador.com/?p=846#comment-3510</guid>
		<description>Yes. But you can still split into draw several background tiles and only drawing the visible ones. But instead oh having 300 tiles you can have like 4 ou 5</description>
		<content:encoded><![CDATA[<p>Yes. But you can still split into draw several background tiles and only drawing the visible ones. But instead oh having 300 tiles you can have like 4 ou 5</p>
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	<item>
		<title>By: Dasa</title>
		<link>http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/comment-page-1/#comment-3492</link>
		<dc:creator>Dasa</dc:creator>
		<pubDate>Thu, 03 Mar 2011 10:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.david-amador.com/?p=846#comment-3492</guid>
		<description>Interesting. 
But it would be better to draw only the visible brackground?</description>
		<content:encoded><![CDATA[<p>Interesting.<br />
But it would be better to draw only the visible brackground?</p>
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	</item>
	<item>
		<title>By: Alexandre Chohfi</title>
		<link>http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/comment-page-1/#comment-1481</link>
		<dc:creator>Alexandre Chohfi</dc:creator>
		<pubDate>Fri, 23 Apr 2010 04:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.david-amador.com/?p=846#comment-1481</guid>
		<description>GREAT POST! Already started to use this on my games! Thanks a lot!</description>
		<content:encoded><![CDATA[<p>GREAT POST! Already started to use this on my games! Thanks a lot!</p>
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		<title>By: Mikea</title>
		<link>http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/comment-page-1/#comment-1343</link>
		<dc:creator>Mikea</dc:creator>
		<pubDate>Tue, 20 Apr 2010 09:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.david-amador.com/?p=846#comment-1343</guid>
		<description>Great article. I didin&#039;t knew that and it sure would help a lot of people in their games.

thanks</description>
		<content:encoded><![CDATA[<p>Great article. I didin&#8217;t knew that and it sure would help a lot of people in their games.</p>
<p>thanks</p>
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		<title>By: Tweets that mention Making Big Grass Tiles in XNA &#124; David Amador -- Topsy.com</title>
		<link>http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/comment-page-1/#comment-1339</link>
		<dc:creator>Tweets that mention Making Big Grass Tiles in XNA &#124; David Amador -- Topsy.com</dc:creator>
		<pubDate>Mon, 19 Apr 2010 21:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.david-amador.com/?p=846#comment-1339</guid>
		<description>[...] This post was mentioned on Twitter by David Amador. David Amador said: New Blog Post: Making Big Grass Tiles in XNA http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by David Amador. David Amador said: New Blog Post: Making Big Grass Tiles in XNA <a href="http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/" rel="nofollow">http://www.david-amador.com/2010/04/making-big-grass-tiles-in-xna/</a> [...]</p>
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