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	<title>Comments on: XNA 4.0 CTP and Windows Phone Developer Tools CTP now available for download</title>
	<atom:link href="http://www.david-amador.com/2010/03/xna-4-0-ctp-and-windows-phone-developer-tools-ctp-now-available-for-download/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.david-amador.com/2010/03/xna-4-0-ctp-and-windows-phone-developer-tools-ctp-now-available-for-download/</link>
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		<title>By: Testing the new Visual Studio 2010 features &#124; David Amador</title>
		<link>http://www.david-amador.com/2010/03/xna-4-0-ctp-and-windows-phone-developer-tools-ctp-now-available-for-download/comment-page-1/#comment-1326</link>
		<dc:creator>Testing the new Visual Studio 2010 features &#124; David Amador</dc:creator>
		<pubDate>Tue, 13 Apr 2010 15:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.david-amador.com/?p=759#comment-1326</guid>
		<description>[...] time I installed VS2010 was in the RC form mainly because of WP7 Developer&#8217;s Tools and XNA4.0 but haven&#8217;t made many investment in searching for new [...]</description>
		<content:encoded><![CDATA[<p>[...] time I installed VS2010 was in the RC form mainly because of WP7 Developer&#8217;s Tools and XNA4.0 but haven&#8217;t made many investment in searching for new [...]</p>
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		<title>By: Alexandre Z. Chohfi</title>
		<link>http://www.david-amador.com/2010/03/xna-4-0-ctp-and-windows-phone-developer-tools-ctp-now-available-for-download/comment-page-1/#comment-1310</link>
		<dc:creator>Alexandre Z. Chohfi</dc:creator>
		<pubDate>Mon, 29 Mar 2010 00:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.david-amador.com/?p=759#comment-1310</guid>
		<description>Yes! Much easier! Thanks a lot!</description>
		<content:encoded><![CDATA[<p>Yes! Much easier! Thanks a lot!</p>
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	<item>
		<title>By: ^DJ_Link^</title>
		<link>http://www.david-amador.com/2010/03/xna-4-0-ctp-and-windows-phone-developer-tools-ctp-now-available-for-download/comment-page-1/#comment-1298</link>
		<dc:creator>^DJ_Link^</dc:creator>
		<pubDate>Fri, 26 Mar 2010 20:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.david-amador.com/?p=759#comment-1298</guid>
		<description>Hi there Alexander. 
Yes, for now the only way to landscape a game is using a renderTarget. 
GetTexture is no more because RenderTarget2D now inherits Texture2D
so you can use the RenderTarget2D variable to do a spritebatch.draw(); instead of passing it to Texture2D
Easier right?</description>
		<content:encoded><![CDATA[<p>Hi there Alexander.<br />
Yes, for now the only way to landscape a game is using a renderTarget.<br />
GetTexture is no more because RenderTarget2D now inherits Texture2D<br />
so you can use the RenderTarget2D variable to do a spritebatch.draw(); instead of passing it to Texture2D<br />
Easier right?</p>
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		<title>By: Alexandre Z. Chohfi</title>
		<link>http://www.david-amador.com/2010/03/xna-4-0-ctp-and-windows-phone-developer-tools-ctp-now-available-for-download/comment-page-1/#comment-1297</link>
		<dc:creator>Alexandre Z. Chohfi</dc:creator>
		<pubDate>Fri, 26 Mar 2010 18:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.david-amador.com/?p=759#comment-1297</guid>
		<description>&quot;If you want to make a landscape game, or render at some other resolution, the best way is to draw your scene into a rendertarget, then rotate or scale while copying it to the screen using SpriteBatch.&quot;
GetTexture is no more!
How to do this now?</description>
		<content:encoded><![CDATA[<p>&#8220;If you want to make a landscape game, or render at some other resolution, the best way is to draw your scene into a rendertarget, then rotate or scale while copying it to the screen using SpriteBatch.&#8221;<br />
GetTexture is no more!<br />
How to do this now?</p>
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