Monthly Archives: March 2010
XNA 2D Independent Resolution Rendering
Note: 22/04/2013 – Due to popular request I made an article about achieving this effect in OpenGL Independent Resolution Rendering?? What’s this all about? Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because
XNA 2D Independent Resolution Rendering
Note: 22/04/2013 – Due to popular request I made an article about achieving this effect in OpenGL Independent Resolution Rendering?? What’s this all about? Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because
Write better code using FxCop
Microsoft FxCop, know what this is all about? Good for you, keep using it, It’s a valuable tool. For those who don’t know you can download it here and read the MSDN documentation here. FxCop is a is an application
Write better code using FxCop
Microsoft FxCop, know what this is all about? Good for you, keep using it, It’s a valuable tool. For those who don’t know you can download it here and read the MSDN documentation here. FxCop is a is an application
XNA 4.0 CTP and Windows Phone Developer Tools CTP now available for download
So I was watching Microsoft Mix10 and while talking about the new Windows Phone 7 Series, Scott Guthrie announced the availability of the Windows Phone Developer Tools CTP. What? But like now now? I went to http://developer.windowsphone.com/ and XNA Creator’s
XNA 4.0 CTP and Windows Phone Developer Tools CTP now available for download
So I was watching Microsoft Mix10 and while talking about the new Windows Phone 7 Series, Scott Guthrie announced the availability of the Windows Phone Developer Tools CTP. What? But like now now? I went to http://developer.windowsphone.com/ and XNA Creator’s
Vizati wins XNA Pizza Night 2010
Damn you should see my face when they told me we have wined the competition XNA Pizza Night 2010 at Microsoft. Originally we developed Vizati to enter Dream Build Play 2010. We started developing the game on the beginning of
Vizati wins XNA Pizza Night 2010
Damn you should see my face when they told me we have wined the competition XNA Pizza Night 2010 at Microsoft. Originally we developed Vizati to enter Dream Build Play 2010. We started developing the game on the beginning of
