Monthly Archives: January 2010
Drawing Lines in XNA
One of the things I realized is very handy when prototyping or debugging is to draw a line on a specific location. Like drawing lines around collision boxes to see if your character is making a proper collision. For my
Drawing Lines in XNA
One of the things I realized is very handy when prototyping or debugging is to draw a line on a specific location. Like drawing lines around collision boxes to see if your character is making a proper collision. For my
Xna Screen Manager
I know there’s lot’s of this stuff over the internet but I keep bumping into people asking for this. A way to easily switch from a Game Screen to a Menu or Options without having tons of flags and “if”
Xna Screen Manager
I know there’s lot’s of this stuff over the internet but I keep bumping into people asking for this. A way to easily switch from a Game Screen to a Menu or Options without having tons of flags and “if”
Flex Build Path GUI bug and fix
I recently faced myself with a really annoying bug on Flex 3, the “Flex Modules” section of the properties dialog is blank. After some search on the internet some suggested that it might be a resolution problem. What the f**?
Flex Build Path GUI bug and fix
I recently faced myself with a really annoying bug on Flex 3, the “Flex Modules” section of the properties dialog is blank. After some search on the internet some suggested that it might be a resolution problem. What the f**?
