Monthly Archives: November 2009
How to do a XNA fps counter
Frame rate or FPS, how it is most commonly known is a way for you to know how many images per second is you game drawing. The more the better. Less then 30 and you start to see hiccups. So
How to do a XNA fps counter
Frame rate or FPS, how it is most commonly known is a way for you to know how many images per second is you game drawing. The more the better. Less then 30 and you start to see hiccups. So
How to do a Xna Log file
Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of people search for xna log instead of C# log file. Many have asked me why take time to
How to do a Xna Log file
Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of people search for xna log instead of C# log file. Many have asked me why take time to
Using PerfHUD with XNA
I am definitely a fan of ATI cards. Had a few Geforces but didn’t liked them very much. I actually noticed image quality decrease when switching from an old Radeon 9800 to a Geforce 8k something. I’m very happy with
Using PerfHUD with XNA
I am definitely a fan of ATI cards. Had a few Geforces but didn’t liked them very much. I actually noticed image quality decrease when switching from an old Radeon 9800 to a Geforce 8k something. I’m very happy with
Unreal Engine 3 is now free
Epic decided to offer Unreal Engine 3 for free to non-commercial applications. Sounds kind of weird considering it’s one of the best and most licensed engine out there, but maybe the recent release of Unity 3d free for all uses
Unreal Engine 3 is now free
Epic decided to offer Unreal Engine 3 for free to non-commercial applications. Sounds kind of weird considering it’s one of the best and most licensed engine out there, but maybe the recent release of Unity 3d free for all uses
