Monthly Archives: November 2009

How to do a XNA fps counter

Frame rate or FPS, how it is most commonly known is a way for you to know how many images per second is you game drawing. The more the better. Less then 30 and you start to see hiccups. So

/ 7 Comments

How to do a XNA fps counter

Frame rate or FPS, how it is most commonly known is a way for you to know how many images per second is you game drawing. The more the better. Less then 30 and you start to see hiccups. So

/ 7 Comments

How to do a Xna Log file

Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of people search for xna log instead of C# log file. Many have asked me why take time to

/ One Comment

How to do a Xna Log file

Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of people search for xna log instead of C# log file. Many have asked me why take time to

/ One Comment

Using PerfHUD with XNA

I am definitely a fan of ATI cards. Had a few Geforces but didn’t liked them very much. I actually noticed image quality decrease when switching from an old Radeon 9800 to a Geforce 8k something. I’m very happy with

/ 2 Comments

Using PerfHUD with XNA

I am definitely a fan of ATI cards. Had a few Geforces but didn’t liked them very much. I actually noticed image quality decrease when switching from an old Radeon 9800 to a Geforce 8k something. I’m very happy with

/ 2 Comments

Unreal Engine 3 is now free

Epic decided to offer Unreal Engine 3 for free to non-commercial applications. Sounds kind of weird considering it’s one of the best and most licensed engine out there, but maybe the recent release of Unity 3d free for all uses

/ No comments

Unreal Engine 3 is now free

Epic decided to offer Unreal Engine 3 for free to non-commercial applications. Sounds kind of weird considering it’s one of the best and most licensed engine out there, but maybe the recent release of Unity 3d free for all uses

/ No comments